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| DLNA certification for customers’
end devices |
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For customer's end devices that are either based on our UPnP
SDK or that embed our UPnP MediaServer, PacketVideo provides support
for the whole DLNA certification process. This includes the UIC
certification as well as both DLNA certification steps - online
and onsite certification at the ICV site.
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| Client adaptation |
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Several client devices support additional features to improve
usability for the end user. Since most of these features, like
SMS style navigation or special keys on the remote control, are
not standardized yet, these client features can often not be supported
by simple UPnP servers. The PacketVideo UPnP server features a
special client adaptation layer. PacketVideo directly cooperates
with manufacturers of media players to improve the interoperability
beyond simple standardized features. All you need to do as a media
player manufacturer, is provide us with a sample device and some
information regarding the special feature. This service is free.
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Customization to customers' corporate
design |
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TwonkyMedia provides several customization options such as the
navigation structure, which can be selected by the end user through
the MediaServer's configuration pages or pre-selected by device
manufacturers. PacketVideo provides support for the pre-customization
process.
The MediaServer configuration pages
can also be directly integrated into any
kind of web-based configuration pages of the device.
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Porting to target platform |
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PacketVideo has already ported the UPnP client SDK as well as
the MediaServer to many devices and platforms. For target platforms
that have not been addressed yet, we offer porting services.
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Adaptation to online services |
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TwonkyMedia can serve locally stored content and can also be
utilized as proxy for online services such as Internet radio or
video-on-demand. PacketVideo provides support to configure the
server for particular online services by means of plug-ins.
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| Code walkthrough |
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For our UPnP AV SDK we offer a code walkthrough where we explain
the code in more detail and give some examples on how to use the
client SDK to build your own media players and control points.
In conjunction with the code walkthrough we explain UPnP basics
and details and how to build a "well behaving" and highly
interoperable UPnP device.
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